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Rainbow Six Seige Outback

Here is Outback. My role was to design the entire layout of this map from conception to end product. The most important objective on this map was making sure it was easily learned by the players. To do so, the navigation needed to be efficient. The flow needed to be clean and easy to read in a split second. Vertical game play was also an objective which is why most of the second floor has breachable flooring.

Team that worked on this map:
Yann Sylvestre (Level design director),
Jacques Wong ( A. Level director)
Gregory Fromenteau (Artistic Director),
Maxime Tremblay (A. Artistic Director),
Pierre-Simon Hovaere (Team Lead),
Jessica Larive (Textures),
Peter Pavlou (Level Art),
James Miguel (Level Art),
Ariel Rubin (Level Art),
Philippe-Olivier Daoust-Delaunais (Level Art),
Patrick Chamberland (Lighting Artist),
Carl Bouchon (Lighting Artist),
Matthieu Glanois (Modeling),
François Grégoire (Modeling),
Joel Caron (Modeling) and
Marc-André Landry (Modeling).

Rainbow Six Siege: Operation Burnt Horizon - Outback Map | Trailer | Ubisoft [NA]

Roof Top

Roof Top

1F Layout

1F Layout

2F Layout

2F Layout

Reveal panel where I break down the making of the map ( yes i was very nervous :P )